Hey, I've been working on an outdoor environment in UE4 as part of my final year uni project. The focus of this environment is a late iron age settlement, set in the Scottish Highlands. I still have a lot of work to do on this, especially on the landscape and foliage, but I would really appreciate any feedback on what I…
Hi all, I wanted to ask what you all think of my 3D environment so far. Right now I'm seeking an entry level 3D Environment Artist or Prop Artist job. Any feedback is greatly appreciated. Thank you! :smiley:
Greetings Polycounters. We are looking for one or two environment artists to start work on Squad in the next month or so. We are making a realistic teamwork based shooter with 100 players, large maps and vehicles. We have a kickstarter running which was funded in the first five days, and finishes in about 14 days. We'd…
Hey guys, I am looking to hire a Environment Artist for my indie project. The project uses UDK and is targeted for iOS devices. This is a remote, work from home position that i am funding out of my savings. Payment will be hourly. Royalty funding is also available. I need someone who is reliable, hard working, and looking…
So I have been working in 3ds max a little for the past couple years... but from how good I am you could say that I have only been working in it for a couple months. I'm trying to do more environment work this summer, but I'm having a hard time figuring out what I should do. I went into the summer thinking I was going to…
Yo, I'm loving this environment! The flowers are beautiful and the scene is just very stunning in general. A few areas I'd like to point out for consideration: A. Your camera angles seem low in general, especially when looking at the wagon. Main camera angles should generally be done from eye-level, unless there's a…
ArtStation post: https://www.artstation.com/artwork/044e98 Hi! This is an environment in Unreal Engine 4 I created in 4 weeks for a my school. I had to do everything from scratch and implement some new technics I was learning (trimsheets, bakes with zbrush, retopology, etc.). Also I had to be aware of the pbr rules and I…
This is an environment project me and two of my co-workers are starting since we're kinda burned out by the routine over here. We wanted to create a simple but good looking environment for practice and, of course, crank our portfolios up a notch, so we searched around for concepts and settled for this from Warhammer…
Ok so lets anwser some questions: 1. 20 map slots in in 3ds max: - Those 20 are just preview slots and actually 3ds max supports an unlimited number of material slots fyi ( This will never be an issue though) 2. Texturing a building exterior: - You can handle this in several ways modular or modular combined(better for…
Your newest shots are really looking great. You shouldn't need to be adding emmissive values to your diffuse textures if lighting is set up properly though. Try going into World Properties and adjusting the Environment Colour and Environment Intensity first of all. As default this is black - nothing should ever be pure…