Robot HUD mockup test https://youtu.be/i7jiAc4rKhU - Generic HUD mockup, need to add more specific style / motif Starting area + Gameplay tests https://youtu.be/z5Xf41UOlag Problems = - Robot switching feels more annoying than fun right now - Flashlight is too dim for far objects, and too bright up close - Drone…
For me, the main argument for abandoning older work, is not spending more time polishing something that's fundamentally flawed (no amount of paint can cover it up) and instead apply learnings to an all new project. Honestly, I think this applies to you're portfolio too. Re-lighting won't fix issues that were introduced at…
Was suppose to be just a head bust but I got a bit carried away. Done in zbrush except for the cloth base was made with marvelous Designer, still need to add some detail to it. not sure how far I will take this piece I got the body from my Comicon 2015 piece and did some adjustments. Was originally suppose to be just a bust
Thank you for the suggestions! I actually started with porthole windows, but opted for larger ones to add more color to the scene. but I totally get your point, I will take another look to see if I can get a more aquatic feeling solution. The reference you provided is super helpful. I have been getting more comfortable…
Ok, I am practically at the starting point ... Alternatives to Mudbox? I tried Blender, but: 1. Complicated; 2. Too complete for the modest use that serves me
Yes, I had it at the back of my mind for a while now - since I discovered Perna's famous Smart Create macro I've been fascinated with this concept, and even started teaching myself scripting in the hope of doing more in that vein. I did end up making up a few scripts of my own, like a hide/unhide/hide unselected key that…
I have a question regarding creating the albedo texture using quixel 2.0. My understanding is that the albedo should not have any shadow information but when I pick a material like asphault, the albedo has all the shadow information of cracks and all that. Whats the rules on this? I thought that the normal maps/AO/spec…
During the height of the cold war (1980s) served in a heavy mechanised brigade so had traipsed thru hardened command structures, as part of my duties. Abiding memories aside from grime, body odor + cigarette smoke were of cables leading every-which-way alongside paper strewn everywhere with tatty edged maps pinned centre…
Hey Joe, cool looking work, I'm sure you'll be miles ahead of some of your classmates if you're just starting. The best advice I can give if you're just starting uni is to keep setting Artstation as the bar. From experience, I've seen a few people start uni with some real skill, just to stagnate as they feel like they're…