Was suppose to be just a head bust but I got a bit carried away. Done in zbrush except for the cloth base was made with marvelous Designer, still need to add some detail to it.
not sure how far I will take this piece
I got the body from my Comicon 2015 piece and did some adjustments.
Was originally suppose to be just a bust
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jhoythottle: Thanks, yeah I still need work on her face it's still just a dynameshed mesh since I never intended on going as far as I did. Yup the hands and hair are definitely rough, I posed the the hands and didn't touch them afterwards and the braid was just a quick job. Not trying to make excuses! Definitely appreciate the feedback though!
I had about an hour or so free last night so I streamed myself doing a bit of detailing on her dress. I shortened her neck a bit as well as some minor tweaks on her face, although to be honest I think I was just noodling around fine points which didn't really add to the whole
don't know why I decided to give the cloth thickness before I sculpted on it, quite a lot of detail was lost from the Marvelous Designer version but a lession I will learn for the future, also lets me practice my folds a bit more.
looking forward to this.
Did some poly painting in zbrush and did some rendering in Arnold. Still quite new to Arnold so trying to learn what to do for the settings.
Will need to tone down the eye colour and probably add more veins. No specular map yet
Slosh: Thanks I'll have to take another look, someone else originally said it looked too thin so I think I need to find a spot in between.
so little progress.
trying out some xgen hair this time, still need to play around with the skin texture, balance out the displacement, need to add more veins to eyes and actually do something to the ears and lips look stupid
(I basically just listed everything in the image needs work)