The hatred for Ebert here is rather astonishing. I've always loved his work and find most of the criticisms here to be baffling. He's pretentious? He hates popcorn movies? He hates the internet? I mean I know it's easy to pull stuff out of your ass, but some of you are talking shit. The value of a critic is not what he…
I'm looking forward to see what Vista has to offer. http://www.winsupersite.com/ should sort out a lot of your queries about it. As to the old adage about available software, thats the reason that we didn't buy a mac about 2 years ago. But when I did buy a mac, I found the ONLY bit of software that I used that was only for…
You've got the basic down, now you need to learn to step up into more advance low poly techniques. It's not all about solid meshes, it's smoke and mirrors to trick the eye into believing it's seeing something more detailed that it is. Your character is very boxy a few reason: 1) you modeled everything as a box instead of a…
[ QUOTE ] There's a Bleach fighting game in the works, I think one version for the PS2 and DS each. If everything else fails, get Jump Superstars. Includes Bleach, Naruto and One Piece. [/ QUOTE ] Jump Superstars sucks imo. They totally destroy the setting of all the series by throwing them all into one melting pot. I also…
I am working with one of the default scenes in UDK and simply trying to add a post process effect. I opened up UTPostProcess_PC and added a new material node to the end of the chain, and enabled it in editor and game. Then I created a new material and took a Scene Texture Sample and multiplied it and wired it's output to…
Pick something simpler, that concept is complicated and quite detailed, if you are starting out and still trying to figure out your pipeline, a concept like that is only going to hurt you. Everyone chooses cool looking but very complex concepts to try to make and it almost always bites them in the ass (myself very much…
Hi guys, it started out as a quick sketch but then I started doing the textures and I really thought I could try to keep it as low poly as possible and this is what I got, how did I do. Hollandje
Great! Another one Plasticity user :) Since it's used mostly by artists, it's better to watch tutorials for Fusion 360, if you want to understand CAD methods. Some tools are different there, but you'll see how engineers think and work. For those who want to try Plasticity, I can confrm, it's very user friendly. Also it has…
Hi! Very helpful to have those references. I would say in both of those images the corridor leads towards a more open room, with light coming in from above. This gives some focal points and makes corridor detail silhouette against that lit area. I don't know do this best in Unreal, from what I remember there are quite a…
This is cool! Mind if I chime in with my two cents? If nothing else it's a bump, right?:) my first thought upon seeing this is, "Wow. Must be an apocalypse where all the roads are cleared and well-maintained!" Adding the (albeit cool) 'cow catcher/ram' on the front bumper makes for a completely neutered obstacle-climbing…