I'm looking forward to see what Vista has to offer. http://www.winsupersite.com/ should sort out a lot of your queries about it. As to the old adage about available software, thats the reason that we didn't buy a mac about 2 years ago. But when I did buy a mac, I found the ONLY bit of software that I used that was only for…
You've got the basic down, now you need to learn to step up into more advance low poly techniques. It's not all about solid meshes, it's smoke and mirrors to trick the eye into believing it's seeing something more detailed that it is. Your character is very boxy a few reason: 1) you modeled everything as a box instead of a…
[ QUOTE ] There's a Bleach fighting game in the works, I think one version for the PS2 and DS each. If everything else fails, get Jump Superstars. Includes Bleach, Naruto and One Piece. [/ QUOTE ] Jump Superstars sucks imo. They totally destroy the setting of all the series by throwing them all into one melting pot. I also…
I am working with one of the default scenes in UDK and simply trying to add a post process effect. I opened up UTPostProcess_PC and added a new material node to the end of the chain, and enabled it in editor and game. Then I created a new material and took a Scene Texture Sample and multiplied it and wired it's output to…
Pick something simpler, that concept is complicated and quite detailed, if you are starting out and still trying to figure out your pipeline, a concept like that is only going to hurt you. Everyone chooses cool looking but very complex concepts to try to make and it almost always bites them in the ass (myself very much…
Hi guys, it started out as a quick sketch but then I started doing the textures and I really thought I could try to keep it as low poly as possible and this is what I got, how did I do. Hollandje
Hi, best share some files so this can be reproduced. Looking at the UVs, are the sides stacked on top of each other? If so, I would expect issues from that. To test if that's so, you could bake just one element/ part or try not stacking those.
This is cool! Mind if I chime in with my two cents? If nothing else it's a bump, right?:) my first thought upon seeing this is, "Wow. Must be an apocalypse where all the roads are cleared and well-maintained!" Adding the (albeit cool) 'cow catcher/ram' on the front bumper makes for a completely neutered obstacle-climbing…
[Made in UE4 - real time 3D environment] Hey there, I've been working on this scene for a little while and I'd like to have your opinion on lighting and composition, basically the big picture. I'm however happy to get any feedback on details and the little things (specific props etc.). I reached the point where I can't…
I have to call it finished. It turned out OK. I was inspired by a few of the SC2 models that were floating around Polycount recently so I decided to try and tackle my personal favorite. The Ultralisk. The goal of this project is to learn retopo, improve UV mapping, improve organic sculpting, and improve texturing. I am…