Amazing... How I can make background like above to show-off my weapon skin? Anyway please give feedback for my latest weapon skin: Its almost finished and what I should give name for this weapon skin?
Finally calling this character done! Excited to move onto the next project. https://youtu.be/Ek0qJsuPm8M Godot Character Shader Weapon Shader Platform Shader Weapon panner effect mesh with a secondary UV channel Effects Textures
Update! So I meant to post this earlier, but unfortunately baking the meshes took a little longer than I'd initially planned due to an unforeseen glitch with the arm high-poly... When I uploaded the last post, I had everything but the flamethrower attachments concepted and made - I've since then done a loose, simple…
Updated to show that position has been filled I'm developing a Space Dogfighting Game in the Unreal Engine as a personal project. I need a variety of space-fighter models as playable craft along with a variety of ship-weapons to arm them with. This game is intended to be playable in VR, so the models will need to include…
Coral is a Halo Fan Game that brings classic Halo gameplay to PC.
It will include an all-new Campaign about an outer colony called Coral and the Spartan-3
fireteam you play as, the Firefight mode will be reminiscent of Halo 3 ODST and
Halo: Reach’s firefight mode, and Flood, which is a firefight and Call of Duty
Zombies…
Pre-story When we found out about Polycount contest, 1st idea was to make a skin in "Dune universe" (created by Frank Herbert) style. The legend stated that the Atreides family came from a noble family that originated in Greece on Earth, and that they rose to prominence during the Butlerian Jihad. House Atreides…
Xperiment, is a free standalone FPS game. You choose one of three teams to fight for ingame. Each team having their own characters. Two of the teams are modern equipped soldiers. One team, is a post apocalyptic group. Living in slums, abandonned building, remote desert villages and onderground tunnel systems. They have…
If there will be the possibility of competive play will there also be weapons? Im just thinking about worms3D. may not be the best game but the weapons destroyed the world that was made more or less out of block/parts. So what about weapons that can destroy environment in moonforge? importing textures could then be a neat…
Try and figure out how weapons are put on the screen. Find how the weapon mesh is specified, (the name of the variable in the weapon object) and then find the references to that variable. Then one of them is most likely going to be making some kind of actor out of it with a stuck-to-screen property somewhere.
I think your hand rotation is causing the weapon to hitch. The weapon should have it's own controller. The best thing is to use a Biped Prop, then you can set those keys to world rotation. That'll keep the weapon from swaying when the hand twists.