Hi, i would like to showcase what i have been working on the past week in Unreal. Tell me what you think, and if you have any suggestions. https://vimeo.com/137568501
Hey guys, Is there an easy way to tell a particle system to loop in a level just so you can see it for testing while in-game. I know I can restart it in the level from Cascade, and I can also add a Matinee and just have it loop there, but I was wondering if there was a simpler way. Thanks.
Always looking to get better. Please provide some feedback. Here's a link to all of the texturing nodes I used in this project. Follow the link also for Sketchfab. Also, here's the final render. https://www.artstation.com/artwork/X9X8Y
Looks sweet to me. I think unreal only supports about 50,000 total visible [not sure]. So if it's just for that scene it should work, but sort of high for a game.