I just upgraded an old project to unity 5 and i'm unable to bake lightmaps to a skinned mesh renderer (in this case an animated door leading outside) In unity 4 i'd just set the object to static before baking then turn off after i've got my lightmap, is this not possible anymore with enlighten?!
Anyone know how to do this? I tried following the zb>xsi pipeline tutorials from zbrushcentral, but it misses out some stuff. For examle it shows the render tree setup, but there are two nodes in it I just can't find anywhere. Help us Obi Wan Kanobi...you're our only hope...
Heyall. I'd like to improve my rendering skills. Like using the mentalray SSS shader for example. However I'm finding it difficult to find good tutorials that aren't high level and instead have direct examples of usage. How are you all getting into this stuff? I'm sure there are some awesome tutorials somewhere... I…
Hi guys, im new to maya when it comes to rendering with arnold and it's shaders. Where the hell to plug in maps : albedo,normal,displacement,heigh,roughness,spec ,AO, cavity ? is there any short but quality tutorial on that ?
I'm trying to get an older character model of mine into UT3 but ofcourse it doesn't conform to UT3's weird texture layout. So instead of completely repositioning the texture by hand I read that this can easily be done by using max's render to texture feature. Now can someone tell me step by step how this works (basically…
Ive never came across this problem before, Just now as i decided to texture this model. :( The problem only happens when i put the texture on the model and render. If any one knows how to solve this problem, please tell me :) Thanks alot :) Also Never mind the shitty texture.
Hey all, I've finished up this scene, but when I render it the model looks oddly triangulated. I made sure to scale those faces flat, so I'm unsure why this is happening/how to fix it. There are two instances of this model in the scene and they both have this issue. Thanks for any advice!
I'm Amaury Mena. I have more than 12 years of experience in the design area, working in different areas of the same. I have extensive experience in 3D character modeling, scenography creations, rendering among others. I am efficient in my work, maintaining the focus in relation to what the client requires. I leave my…