Hello polycounters, This is the male lay figure base mesh I've been building for practice and for sculpting. I've tested several body variations on it and I find it quite flexible. Attachment not found. Attachment not found. Attachment not found. The main drawback is having to stick to topological boundaries when it comes…
Hey everyone. So this is my first completed tutorial, and I figured I would make a thread for it once it was all finished. Just a note beforehand.. the other tutorial i was working on is on hold, and im not sure if ill get back to it yet. but anyway.. In this tutorial I will show you how to start with an existing concept…
Hey, guys! I finally got to the stage of UV unwrapping in my current project. First project on this new PC and also the first in Maya 2018. I've always found Maya's UV tools to be a bit convoluted and frustrating, so, par for the course here. I'm experiencing a bug where the UVs of multiple objects, in the same UV map,…
Why are you looping while an object is being created? That would probably slow things down for the user. I feel like I need a large snippet of code to help you better. What are you doing to the object when it is done being created? You can call objects[objects.count] to get the last object created. But that's only reliable…
RTT Assist is a nice script for max that streamlines the baking process and even combines the maps for you in post, automatically. I've used it for some work before. As for the black meshes, that could be a lot of things. Might want to search for black RTT meshes on the forum, I know it's definitely been discussed before.…
Thank you for the idea JamesWild, but this is not a solution for the case of mine. I am not worried about doing the packing and unwrap in 3d max, I know how to do a proper one, using texel density with textools and pack afterwards, you can get a good UV for lightmap. Anyway I know the lightmap unwrap option in Blender and…
Im making a scene where a character is shooting a practice dummy. The dummies hat flies off then his head. The dummy then is retracted back into the floor accept; I need the hat and head to follow at first but when they are knocked off I need them to stay behind. If I just animate it it would look crappy. Usually I would…
Un_Delincuente: Thank you. I tested multiple 3d viewers on a single webpage. When you start embedding more than 3 of them, things start to get slow. However! I plan to add in the ability to flip through different models (without reloading the page). I also plan to add Spec/Normals Maps in. The user will be able to choose…
So the retopo is going ok. This is a bit of new way of doing things but then also a variation to how I usually go about reopo-ing hardsurface stuff So I was going to wait till the end and write a postmortem on the entire project but I thought maybe that was a bit too much to write down and I'm sure even if I cover things…
i open this tread cuz the damn problem of the photoshop knows as "(0x80042260)" dont let me work on Ddo, but reading all the posts i've realized that there is no common factor that solve this problem. In my case: load obj (Triangulated in the export settings from 3d max) load ID map (png) load normalmap (png) load AO map…