I'm working on a project for a game asset and I'm baking the maps in Marmoset. But this part right here keeps coming up with this error. I tried to paint skew adjustments but It doesn't look right, so there must be something else I can do. Maybe it's because the low poly model doesn't have enough detail? But if that's the…
Hi PolyCount. I am coming to the end of an Environment project and I'm looking to save time on my workflow with some of my assets. I found myself asking the question today whether it is always necessary to have a high poly sub d model to bake down to a low poly model even if its just to achieve a smoother look and more…
Hi Guys, just now i finished and uploaded my first tutorial on how to create tileable textures out of non tileable photoscan bakes. You will learn how to make multiple maps tileable at once. In my tutorial im working with 2 Textures. A Photo from a treebark and a photonormal of it. Quick and dirty. Sure you can work with…
Absolutely I would love to talk some about it! I was hoping someone would ask :) Ideation & Pre-Production So about a year and a half ago I saw an awesome water simulation by Grant Kot ( www.grantkot.com/MPM/Liquid.html ) And I was looking for a challenge outside of work and the water simulation inspired me to do something…
Hi, currently i am working in a matrix mod for max payne 1... but my skins are so bad... any can make skins good of trinity and neo plz?? thx Ask here and we will see what to do
Hello there. I know my painting needs some serious work. I am going to post some studies and paintings as often as I can. Practice makes perfect after all. Going to start off with these coming up
Hello and welcome to our dota 2 workshop thread! :D We want to make Ogre Magi set for our first set equipment. Made had an idea to make him nerdy and bully twin student. Made (workshop name Luluz) is going to do the sculpt and 3d model, while I will do the concept art and texture. Here's our concept. Let us know what you…
Hey guys, i saw this video about the landscapes and i was wondering if there is an tutorial series how to make sth like this from the technical view. how to setup this and create maybe sth similar: https://www.youtube.com/watch?v=kVMi_5E_NJY
So i am just wondering if anyone has any tips or tricks to make retopology bearable, i love modeling and the painting and texturing but i lose a lot of stream during the retopology, any and all information would be greatly appreciated.
Hi I’m
trying to bake all PBR material information into one single albedo map, so that
I can plug that single color baked map into an unlit shader in unity, so far I
have tried to setup the model in Maya, importing the textures from substance
painter, and making a transfer map operation. I've also tried making…