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Baking Material information into one single albedo

Patrickini
polycounter lvl 9
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Patrickini polycounter lvl 9

Hi I’m trying to bake all PBR material information into one single albedo map, so that I can plug that single color baked map into an unlit shader in unity, so far I have tried to setup the model in Maya, importing the textures from substance painter, and making a transfer map operation. I've also tried making camera projections in Maya, does anyone knows of a fastest technique or a technique with better results?
(I also know that Vray has a similar workflow called bake scene, but I don’t have the money to buy Vray)
Thanks

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