Hi I’m
trying to bake all PBR material information into one single albedo map, so that
I can plug that single color baked map into an unlit shader in unity, so far I
have tried to setup the model in Maya, importing the textures from substance
painter, and making a transfer map operation. I've also tried making camera
projections in Maya, does anyone knows of a fastest technique or a technique with better
results?
(I also know that
Vray has a similar workflow called bake scene, but I don’t have the money to
buy Vray)
Thanks
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