This snippet works, it's part of putting some blendShape targets into an existing group: int $targetDir = 1;
setAttr blendShape1.targetDirectory[$targetDir].childIndices -type Int32Array 3 0 1 3; But this doesn't, and I get an error, but I can't figure out why. I tried splitting the array size and array into two variables,…
Let's see how long it should take to make some of these models for a professional artist working on it 8h/day: - hostage : 2 weeks - bad guy : 3 weeks - swat : 1 month - pistol : 1 week - assault riffle : 3 weeks TOTAL : 3 month 1 week Now let's multiply this by 3 because you are a beginner (I assume you are because you're…
You sample the texture on three axes, and then blend these 3 samples based on the surface normal at that pixel. Images taken from the excellent Ronja tutorial on the topic: Sampling the texture once on each X, Y, Z axis and blending these 3 samples with the same weight (AKA an average): The normals of the mesh: Using the…
On July 22nd, 2013 we launched a 3 week contest, the VG Remix.The Polycount Community was tasked with creating lowpoly 3D dioramas of their favorite videogames while using Sketchfab as a means to display their diorama. From there, the Polycount community voted on their favourite Top 3 entries, who will each walk away with…
Hi Everyone, I am having an issue in UDK with using multiple UV's. I am trying to make it so my normals are on a separate UV than the Diffuse/spec. My issue comes in when I separated the 2. Break down: I am using the exact same model with exact same UV's for normal map. Model with Error: UV channel 1 in Max is my Diffuse…
Hello, 1. Not at all. If the player can't see it and it doesn't cause performance or lighting issues, it doesn't matter. 2. Double sided materials are slightly more expensive, but IMO worth it if it means you don't have to manage double sided geo. Using both at the same time would be completely redundant. Note that in VR…
Hello, I'm currently looking for someone who has knowledge in PMXEditor and MMD to commission a model I need of a character named "Camellya" from Wuthering Waves. The currently largely available one does not obey MMD's cell shaded light and the other is a PSK, and I don't know how to give it facial expressions or textures…
Hey all! Questions for the animation about the 3/4 view playblast! In the QnA:"What angle and FOV should I use for my assets? The angle to use is around 55 degrees with the FOV being 40. " 1. has mentioned I set the camera rotate X = 55 and the angle of view (FOV)= 40 is this right? (my latest playblast:…
Hard to say because it really depends... Roughly what I'd expect from full time artists in my studio AAA Barrel: 3 days. AAA Water Well: too broad. N/A AAA Organic sculpture (human/animal): N/A AAA Boulders and rocks: 1 boulder 3 days. Rocks for scattering on the floor should be much faster or even procedural. AAA Tree:…
I'll list a few personal picks... PS2 ___ 1.ICO 2.KATAMARY DAMASHII 3.MARK OF KRI 4.METAL GEAR SOLID 2 & 3 5.GUILTY GEAR X2 XBOX ____ 1.NINJA GAIDEN OR NINJA GAIDEN BLACK 2.BURNOUT REVENGE 3.DEAD OR ALIVE ULTIMATE 4.CRIMSON SKIES 5.OTOGI 1 & 2 6.GUILTY GEAR X2 #RELOAD GAMECUBE ________ 1.THE LEGEND OF ZELDA: WIND WAKER…