Small update / extra question: Thanks again for the suggestions. I looked at a few portal VFX tutorials, but most of them are more focused on Niagara particles or gameplay portals. What I’m still struggling with is mainly the material/shader structure itself. Right now, my biggest issue is that the portal still feels too…
Really cool contest. Figured I should try and have some fun. :) Here's what I've gotten so far. The idea for the move is to be like Grags' Ultimate but have the player move there instead of a projectile. Gave him some claws because it helps with the burrowing? I guess... ~ Current WIP ~ Next Step is to get rid of the rig…
I'm trying to make a sword that can extend out to be a whip, and I'm having issues getting the rope bits of it to work properly. I don't have a lot of experience rigging so I'm pretty sure I'm doing something wrong here. Here's a picture of what it looks like right now when it's extended. In this picture I've bound the…
[ame] http://www.youtube.com/watch?v=Pyhf3JmODHE[/ame] Interesting. Falls apart in some spots (opening mouth, close up on eye) but still pretty impressive.
Hey ! You've finished it ! At least it's something. Posing is not as hard as animating but it's already something not as easy as it may seem and stiffness is not such an easy task to get rid of. The more you'll want to make your character/scene alive, the more complicated it will be to do, ligth, camera position,…
Good Evening All, Well it's been a very long time since I was here, I think it was last back in the old RTCW/UT days :) great to see it's still going strong. Anyway, I am in need of a little assistance if you folks don't mind, I've posted in the UE4 forums and just being blanked which I find strange in this Social era were…