We're developing a short animated film and building it through community collaboration. The story follows Arthur, a determined pilot racing his rickety spacecraft through deep space in a high-speed attempt to become the fastest man alive. The film runs just under 2 minutes. Characters are fully rigged and textured, and…
Hey everyone, I
hope you've been doing well! I keep lurking polycount to see the beautiful
artwork on here and I love seeing things evolve. It has always been so cool to
watch the process of other people in the industry. I recently started up a new
scene, which is this snowy hillside forest scene with a frozen lake. It's…
Hey all, I've been having a on-going issue with the whole process of editing or exporting models that have locked normals and importing them into 3DSMax where I use a plugin that is meant for quickly compiling the models to source without having to manually write and QCs or anything. My biggest issue is that when I have a…
I updated the eyes, though I have not had any time to work on the Jouster since I this monday had to start a new character for a school project. So I am working on the jouster on my spare time. So the jouster will see some slow progress moving forward, but I will not leave it in the dust, just having two projects up at…
Hi everyone! I started to work on this scene 1.5 month ago and I would like to share with you how it is progressing. The idea is to create a French old village in our age. The style is realistic. The project is not finished and you'll see issues in the screenshots like tiling or colorimetry issues and other stuff like…
In this post I will try and cover the process of modeling the Smith and Wesson M&P Shield 9mm why I chose this weapon specifically, cause it's visually interesting and a good example to practice on using the Booleans workflow in Zbrush This Post is not very technical regarding how I model the weapon but it's more of…
@kanga sorry I was very confused by your message so it took me a little time to record a brief video: https://youtu.be/mpD3m0HoI60 The goal is simply to help you find references that might inspire solutions when you're stuck - the same way you might flip through art books looking for references, but a million times faster.…
Hi! Maybe looking at the wiki-entry you get an idea what optimized UVs can look like. Aside from a maximizing the space, some other aspects I would aim for: - seams along edges where it makes sense, certainly at hard edges (if used to control the lowpolys shading) - UVs straightened and aligned with pixel grid UVs where it…
Don't be discouraged. You have to be consistent on Polycount and while you expect feedback also know that you need to give feedback too. It's a community of friends and colleagues. Keep posting and show progress. Like Bagelhero said, don't call it finished. Post progress along the way so we can give feedback in the early…
Hi, im finish the blocking of the weapon. Im doing the model with some internal faces so when I render I can shots with the weapon open. This are the texture references. Taken from a video of "Forgotten Weapons" This are the references that i use for modeling