Hey :) I'm working with a non square texture ( for some reasons, I have my trim + decals on 1 texture 2048*4096 ) However, each time I want to place a strip on my trim, I have to go in the modifier Unwrap UVW > select my texture in the list > go to the Options > specify 2048 * 4096 Is there a way to be faster ? Is there an…
[ame=" https://www.youtube.com/watch?v=9EbsFRtELgI"]http://www.youtube.com/watch?v=9EbsFRtELgI[/ame] Yeah ... Moved to DX11 with this old scene just to learn some new stuff. It was a good learning experience and the scene received a little bit of fresh air. Now i need to finish key assets for second Enviro and wrapping up…
Yea, I guess we forgot to put em up on the beta page. Here they are as of today: * D3D10-level GPU or better * 64-bit CPU/OS * Mac OS X 10.6.8+ or Vista SP 2+ You'll want a lot of RAM if you're doing big scenes, but that varies so much we can't really set a bar for it that isn't arbitrary. More RAM = you can load more…
Generally... MODO (model, UV, retopo, some sculpting, baking) ZBrush (if there is heavy sculpting) Engine (check that everything looks alright with basic bakes) Photoshop with Quick Save Maps and Combine Normals (still not really on the procedural bandwagon yet with SP/SD/Quixel) Knald (generating maps from any fine detail…
I dunno the universe isn't really suited to FPS combat, sure it uses advanced weaponry but its not mindlessly running around with guns like every other multiplayer game. Perhaps if someone like Kojima suddenly reared his head with SP campaign then I would be less skeptical, not that MGS hasn't been super shaky lately…
Update: I tried to disable Direct X and reset the material browser and set all my normal maps to have just plain materials and I still ran into the same issues, anyone know what else I can do? I was building stuff at first without having issues of hiting ctrl Z when I first started doing my low poly, im about half way now…
Looking for: game animator Project: you'll be working to bring the world of rotting circuits to life. A apocalyptic environment. Build, craft, gather survivers and survive ever changing environmental challenges, enemy factions that fight dynamicly for control over the open world space. Length of project: worked on for 9…
Hey guys! Happy to share with you my latest private project It is base on a reference I've found online, it was hard for me to pinpoint hot some parts of the model and textures should look like but overall I'm pretty happy with how it came out in the end. hope you guys will like it too, feel free to give me some feedback…
this is my project for a class called "Background Layout and Design". the idea behind this environment is basically a planet where a giant bubble formed below the crust as it cooled, and slowly several species of plant and animal evolved. Eventually a humanoid species came about and was instincually driven to build upward…
I always seem to get this problem where my UVs look perfectly fine in C4D but then when I come to bring into Substance Painter, my uvs are all over the place, as if its auto welding points or something. C4D: In substance painter: This is taking me hours to fix every time I do an asset, but can never seem to put my finger…