In my opinion just using a trim sheet would make it more involved to push the assets uniqueness and be a bit overkill if not re-used for other assets as well. I think in order to optimize UV space for this object, one could add some tiling strips for long/tiling parts (tires, beams, frame) as well as re-useable islands for…
Please just move your portfolio over to Artstation. Right now it's a bit unpleasant to navigate, in part because of slow load times and in part because I have to expand a ton of thumbnails to get a good look at anything. The models look pretty good. I am noticing that while you've got big scratches, you're missing smaller…
Short of obscure parts of Scotland and Wales, there's barely a part of the UK that doesn't have a games studio nearby - there are probably more studios in the UK than the rest of Western Europe combined. Where the heck are you?
Hey kohg :) Yes, I agree with you it would have been more interesting, but actually I was struggling not to do it. Batou is a policeman and former military, displayed (as far as I know) as disciplined. It seemed to me to make little sense that a guy like him, would dress like me using worn T-Shirts and pants going to the…
@Firith Thanks! That's awesome reference and kinda hammered home to me that I need to do some more design work before I keep sculpting. Part of the problem was that I hadn't really decided on the cut of the pants, which was stupid. I've gathered a ton more reference and I am going to push forward with something similar to…
First one definitely looks hand drawn with lots of blur, you can almost see individual brush strokes of the middle part. If you need one fast - paint it. If you need many unique ones - procedurally generate it.