Yeah, there are certain things you'll never get from a painted bump converted to normal map/ndo/crazybump/knald/etc. Larger forms, beveled edges, etc you really need to model a proper high poly mesh for. A painted normal can also never account for the smoothing of the lowpoly mesh either. When you bake a normal map from…
Hey guys, I was talking on the IRC with a few other polycounters about my recent dive into SFM. The conversation eventually led to me sharing tons of links to resources I've found, and Boltz made the recommendation to gather it so it's on in one place on polycount. Wky's guide to setting up Dota 2 with Filmmaker This guide…
Do not use multiple materials for low-poly. Make a single material for low, you can keep multiple materials for your hi-poly, so you can bake material id map. You can bake stuff in modo without baking wizard. Just add a new image in your low-poly material and right click the image and select bake from object to texture.…
Hey guys. A friend of mine and I are working on a little game in Unreal Engine 4. Since we both aren't character artists we bought a high poly head for ZBrush, textured the first subdiv (lowpoly) and put it into UE4 with a baked normal map. The result does not look as good as the actual face does in ZBrush. Can you tell me…
I've not really done much modelling recently, at least none that I have any interest in any more. Modelling was my first interest in game development though, and I even work with some folks at TF2Maps.net to make a model pack, earning a Map Maker's Medallion in the process. It was the Construction set, which you can find…
Hey Guys, I'm trying to get into High to Low Poly Baking However, I have no Idea how to approach it. There are so many settings and configurations. I do not know how to start. An example is the Sci Fi Floor tutorial for 3d Motive. https://www.3dmotive.com/f100101 ++Link Fix++ I have not watched it but I wanna make a floor…
his work is actually pretty decent and he doesn't lie when he says that no one will work for less money... charges 12$ per prop really makes me sad that this shit keeps happening
@oXYnary " Is there a way to have two AOs in my maps with each option?" - Not currently, if you need two copies of the AO with different settings, you'll need to change the settings and bake to a different file. "Also, is there a way to have sub-sub groups?" - No. " Is this where variation comes into play?" - Variations…
It's not game art specifically, but it's relevant and I thought this would be of interest to some people here. As a Christmas present, I wanted to make a bracelet to 3d print based on one I saw in a shop. I chose to this through Shapeways.com and their ever-expanding metal printing options. The original was silver, but…
Hi Polycount 3D modelling experts, I am working on some props which require a normal map to go with diffuse textures. They don't need to exhibit much detail though, and are mostly just there to help bake a better diffuse texture and to make the final model look somewhat smoother. What I am looking for is a very easy, fast…