hey guys, i have some experience baking objects that i sculpt and after that i do a retopology and bake... but with hardsurface my workflow doesnt work to well, ive created a low poly gun model, and after that the high poly but when i do the bake in xnormal it looks garbage and i think the problem is the smoothing groups,…
I followed a tutorial to recreate Kassadin's slash ability but it doesn't quite look the same. I don't know if it's that I need to make the sparks (which I didn't finish doing well) or is it the lighting inside unity (which doesn't adjust either). I leave here below the tutorial and my video of my vfx in case you can help…
hey guys I found this cool add-on for blender to make UV's perfectly square with one click. But is it possible to do this in Maya without buying a plug-in? https://cgcookiemarkets.com/all-products/uv-squares/ I tried to follow this tutorial but I couldn't figure it out…
Hey guys, im looking to advance my sculpting skills and want to try to get into next gen character creation. Would love to get your feedback! Right now im sculpting the body and then will work on the clothes.