Hello, Polycount members =) . I'm new on this forum. I'm having a hard time capturing features and anatomical characteristics of a head (I don't have any artistic background) . I'm building a Rammstein group member, Paul Landers. If smb could give me pointers and perspective on what to change, add or smth that could help…
Dear forum skimmers, check out what you're missing. * Fantastic UDK environment work * Super-clean high-poly weapons * Piles of awesome WAYWO stuff Find out more, with pretty pictures and everything, after the jump! Gettin' Medieval Over in Pimping & Previews, teaandcigarettes has been steadily working away at this…
Finished (version 2!) plus a link to my gun in Marmoset Viewer, which is at the bottom of this artstation page: <a rel="nofollow" target="_blank" href="https://www.artstation.com/artwork/maliwan-smg-game-ready" title="Link:…
DownloadDownload MODO 701 SP2+ Description:Hey folks, I've been working on some Source engine stuff for MODO - mostly saving/loading of SMD files. It's fairly simple at the moment but should be functional. Let me know if you run up against any issues and I'll try and get them fixed. Any features you'd like to see, let me…
Well, at first I was thinking I was a total idiot for not noticing that one myself (teach me to copy and paste qc files) but without the $staticprop command it won't compile. It gets as far as referencing the smds and then just stops. Soon as I put it back in, it will compile again. =========…
Getting your TF2 hat in game as a Physics prop Many of you in the TF2 contribute thread have been having trouble getting your hat in game to view so I've decided to make a short tutorial on how to get your hats in game. This tutorial won't cover how to get your hat in game for other players to wear but it will get your hat…
a slight variation or how you simplify the geometry.... --********************************************************************************** fn make_cube_side tmesh fi f1verts f2verts matid smg =
( setface tmesh fi f1verts; setEdgeVis tmesh fi 1 true; setEdgeVis tmesh fi 2 true; setFaceMatID tmesh fi matid;…
Looks like I'm done. The two screenshots below show the same decal before and after implementing multi opacity. In the first image opacity is 1 for the whole material. That's how it looks when the opacity pin is just left alone. The second image shows multi oacity applied, providing different opacity values for each…
Sorry to clutter up your thread with this, maybe we should move this discussion to another thread? http://www.wunderboy.org/blog/175 I use the 3dsMax smd exporter, it works in 3dsMax 2k8 just fine, the importer does not. Milkshape3D's smd decompiler still works if you want to get models out of Source but it triangulates…