proportions seem about right at a glance, but in the future you may wanna show characters in perspective and from more 3/4 views, the flattening you get in orthos can often make them look a bit stiff and disproportioned :) right now the cloth feels a little blobby, and the inconsistent folds make me wonder what sort of…
Hawken : Thanks mate. The pics I've posted aren't actually his base expression, here's the neutral pose. Which probably should be more neutral... Asherr : The nose was bothering me a bit from the beggining. I wish I'd thought of these things back then. Argh, the nose looks worse and worse everytime I see it now Vig :…
Hm, I dont think that Fantasy Alley environment is your best work so far. Lighting looks unpleasant and the props don't really stick together all that well. As goes for the lighting I would light it with more lights than just (looks like) ambient light in blue and Sunlight looking more neutral. Blue on the ground is…
Caldria - Sorry, I think I misunderstood your first post - I suddenly realize that the 'blade things' don't really make any sense and are a result of me misinterpreting my shrimp reference. Haha thanks for pointing that out, I will definitely need to redesign the front legs to work xD Tenchi - I really like your idea for…
Really quick update of some blendshape sculpts. The updated metahuman pipeline calls them expressions and there are delta maps in the skin shader for the animated normals. These delta maps are essentially compressed normal maps at low resolution to keep memory small. I have no idea how to use delta maps (I think it's to do…
In a unanimous decision, all 49 parliament members voted to amend the marriage contract to be gender neutral today at noon. Iceland owns once again. There was already a same sex partnership with all the same rights, but it carried a separate name and was under a separate legal entry in the laws. now all marriage contracts…
Hi guys, Me and my friend Yibing Jiang just finished a collaberation project together, so we would like to share with you guys here! My name is Frank Tzeng, currently the lead character artist at Naughty Dog. Yibing Jiang is the shader artist in our team at Naughty Dog. The goal of this project is to make the most…
Hello, I've been trying to work out my normal map problems for about 5 days now. I am getting seams where the uv seams are from viewing with just the (tangent space) normal map applied in marmoset 2. My UVs were unwrapped in Maya. They are mirrored correctly as well (I've tried a version without mirrored UVs as well).…
So, the roots now can be staggered through noise. It has a few bells and whistles like bias (stagger forward/backwards/both directions, which would place strands above/below/neutral in relation the pseudo-card) and should help mainly with parted hair. Without staggering it looks like a cursed hair plantation sometimes. 😂 I…
hey guys, question about wrinkle maps. i know when we video game model a character's face, the character will have different kinds of facial expression, for example a shouting face and a neutral face. i know in terms of modeling the character in high-poly, we will just do it in ZBrush and make different layers for…