Hi guys! I decided to develop my sculpting skills, thats why I have picked a quest to model Mel Gibson. I have spent a while figuring out the facial anatomy, construction of the skull and face, and other stuff like that. It seems ok while doodling some random faces, but in case like that it doesnt seem to work. I started…
Guys, I've been using Maya 2017 for a while and have always used a simple MEL script that moved my object to the origin, froze transform and then launch export selected so that I could export it to engine, but here at work I'm using Maya LT 2018 and for some reason export selected doesn't work. I can't find any…
So I read in another thread here in Technical Talk about a bundled software with Maya 2012 called QT Designer used for creating gui for Maya. I wanted to give this a go. I needed a script to begin with and decided to make a MEL script which would help and speed up the process of rendering images from Maya to later compose…
I do a lot of vertex painting in my workflow, and I’m trying to set up hotkeys for common actions. I’ve got pretty much everything set except one thing, which I can’t seem to figure out: switching between painting vertex | vertex face | face. There are three radio buttons in the Paint Vertex Colors tool settings to choose…
Hi all, So I'm writing up this script that I'll be officially releasing soon but I can't seem to get it to run with multiple objects selected. I get the error "// Warning: Line 3.49 : Redeclaration of variable "$shape" shadows previous declaration at line 2. Previous value will be overwritten by explicit initializer." was…
Hey Everyone, My work let me release this script that mel guru "Naughty Nathan" wrote for us awhile back. At the time there was nothing like this that I was aware of. I'm not sure if there is anything like it out there now, but I thought I would post it here just in case anyone wanted to use it. You can download it here.…
Hello. This MEL code is great to render when you have problems (unable) to select which frames to render, however is there any way to stop the render view to keep popping in each rendered frame? global proc renderIt() { global string $fileName; global int $end; global int $sta; setAttr -type "string"…
Im running into this issue and was wondering if anyone else had encountered it. Basically I have bit of mel script thats batch processing a load of maya files and writing data to text files. After around 180 files I get a warning saying Internal file descriptor table is full and the next time fopen is called after…
Is there a simple way of getting the new component IDs after performing any poly-edit action on a mesh via MEL? For example, after performing a "polyExtrudeFacet" on a specified mesh, how would you go about getting the component IDs of those new faces surrounding the extruded face?Or if you perform a "polyChamferVtx" how…
Really didn't get a lot done this week, but this is why I do these weekly updates; to look back and know that I've slacked hard. However in other news, my Titan is dishing out a whopping 2,255 damage per strike with Vexcalibur and Wormgod's Embrace in PvE, and every time I land a melee final blow I get 100% void…