just create a bmp file like.... and name it vertex_colour_tools_16i.bmp (note the alpha) and stick it in C:\Users\*******\AppData\Local\Autodesk\3dsMax\YEAR - 64bit\ENU\usericons\ folder and reboot max then right click the button and pick "Edit Button Appearance..." where the above icons should be available. if you use…
Hi! As far as the 3D side of this i noticed a couple things that stood out to me. The first thing i noticed was the grunge on your card readers (dont know the correct name, circled in red) looks randomly placed I would do some research on what exactly causes rust to appear on surfaces like this, my first thought is that it…
Hey guys, I need your help! I’m animating my pistol model and I stuck on the hammer part. I messed up from the start because my pivot point was way off when I just imported it so I had to place it manually and when I animate it, the start and the end frames are fine but the middle part is off like if it was animated around…
How to see current frame number? I dont like to move selection range slider to my curent position to see what frame im in, or multiply timeline seconds with framerate and add frames after dot. Does somebody have addon for framecount or something? I dont see anything in settings.
it may help to do a google image search for "character pose sheet" and skim through and pay attention to what catches your eye the most. Some general tips here: Bring Energy and Life to Your Poses! | Art Rocket (clipstudio.net) What stands out to me with your poses is: first one just isn't very exciting. Perhaps if he was…
i like to do a quick rig and put them in the same pose and then check it that way. It can be difficult to gauge if its in a different pose. Just glancing your proportions look fine to me. I'd caution to avoid getting out a millimeter measuring tool, but rather zoom out and make sure you are getting the artistic character…
I thought it was alright, agree with all of your points above. It was better than last years. I bet it was hard scheduling all the games shown in just a few hours. I feel like these shows need something more, not sure what. Maybe behind-the-scenes into how games are developed, or developer interviews. It definitely has to…
I really like your thought process, as for the metal i also thought that it look like pewter and worked with a corresponding reference, others like brass/copper i just basically changed the color (shame on me). Not sure if i will dig that deep and start it from ground zero, although on the other side it's just the…
@ichidan i will have to track back on that, the project is already archived. but i need to check inside the painter file. its definitely a mix of various maps like AO, the brush strokes, the up-vector from the world space normalmap and such. this is the basic setup in painter white * upvector from painterly layer *…
Heya! I go by Roomy online, and I've been developing a game called Verdict for a few years. About six months ago I started developing a sequel in Unity, moving from 2D to 3D using sprite billboards for the character. This has been a fantastic change and has been well worth it thus far, but I've yet to figure out our map…