Hey all, Were excited to announce that TGA Digital has just launched its first Udemy course, Generate a 3D model from photos using Agisoft PhotoScan. Created by yours truly ;) To celebrate this heres a 100% discount link with 20 activations. Enjoy!…
As an artist the problem is that many tree generators produce "nice" trees. The trees that look good in architectural settings, because they're neat and perfect and don't draw attention. What I would like to see if a tree generator that makes it easy to generate unusual trees, but following nature's rules. Such as twisted…
Subdivision sketch: non-locking accessory carabiner. Just a simple modeling exercise. None of the internal spring components need to be modeled. Consistent loop distribution to maintain surface quality. Basic boolean block out. All the geometry is generated by simple mesh shapes and non-destructive modifiers. Most of the…
This generation wont have the mega leap the last one had. Going from painted maps to the ability to having material definition was so massive, it defined the current generation and nothing even in the future will have such a leap. From now until games look exactly photo real it will just be improvements on things that…
Is there such a beast as a program or plugin for generating and rigging Fur or hair cards/billboards for game quality 3D meshes? For me it’s not the modelling that’s the issue, it’s the skinning that I wouldn’t want to fathom. I really hate rigging characters :p I know UE 4 has the ability but it’s utter shit. The…
So Ive been searching around most of the morning and have found nothing useful on generating convex hulls automatically in Maya. Is there really no solution to this? Ive searched the forum and there are lots of posts about it but no real solutions (except to use a Havok plugin, but we're not using havoc). Anyone got…
Hey guys. Trying to make some much needed fresh portfolio content. Going to keep this updated - would appreciate any sort of comments or critique. My project is based off the Generator Room concept from Natural Selection 2. My goal is to create the generator piece. I may continue on to completing the rest of the room…
I wanted to generate maps using this material: http://puu.sh/fqQt1/21b780e863.jpg It has a nice bump in the preview but when I use it the bump is just plain grey. The material also has no bump in the preview in 3DO or in UE4. Is there any setting to enable bump generation or am I doing something wrong? Thanks.
A Material i develop for the current project i working. Is a generator/material that Help generate four light and create the Direction AO base on the world space normal. Can add on curvature map and normal map (green channel) for extra detail. This is useful for Strategy game. I will update the material here once substance…
FWIW, the odd thing about the request is the bizarre requirement of documentation. This makes it sound as if whoever is formulating the request isn't familiar with what they are looking for, since the software features an online help. For the record the documentation link redirects to…