Throwback to 2014, I sculpted with #Zbrush Fire Man from Mega Man Recently, I have been #3dprinting and painting my old models just for fun. get the model at #Cults3D lnkd.in/gSZtwW86
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
Similar to something like this: I'm presuming it has something to do with the particle effects and using clusters? I'm not really sure how to go about making this type of look in maya as well as animating it to behave like actual fire. The above image was apparently done in C4D but I don't really have the luxury of doing…
My parents played a lot of Earth, Wind and Fire when I was growing up. I grew to appreciate them as I got older. Amazing singer and performer! Also a pioneer of the receding hairline afro. He also starred in one of my favourite videos of all time, an inspiration to VFX artists everywhere! RIP. [youtube]…
Hey guys! We don't post often, but we just wrapped up on a class project we thought y'all might like, especially if any of you are fans of Avatar: The Last Airbender. I present to you: the Assault on the Fire Nation! What do you think? http://www.youtube.com/watch?v=Ds2mwXtAaYY&feature=youtu.be -- Made for the Realistic…
Grabviewport 2.1 2.1 Changes: - Now properly includes alpha masks from Xoliul, 3point shaders and standard material into the Alpha and all other passes - Hides the World Axis icon from the viewport (max 2008 and higher only) - Added directory selection and filename in the UI - Saves settings to ini file and loads them the…
Fire Ferret from the Pro Bending Episodes of Legend of Korra. Not an actual member though. Green belt doesn't mean it's Bolin. I decided to make a character model to practice using programs such as Zbrush and Xnormal, as well as learn how to rig a character proplerly. Workflow Modelled Basemesh in 3dsmax Both created head…
I'd try to push the specular a bit more. On a realistic fire hydrant, the paint is actually very glossy, easier to keep clean. Also, specular light is almost always (I said almost) the color of the light source because its light reflected. Unless you are trying to fake a SSS effect with colored spec, which is definitely…
Hi everyone I have been making a Fire Hydrant game asset but have become a little unsure how I should approach the low poly version for the chains. These are really high right now at 8792 polys (for the chains alone). The model without the chains is 3520 polys. I'm aiming for around 4000 - is this a little high? As to the…
Hi there! My idea is a splash art showing a battle between ice and fire which led me in choosing Annie and Nunu. I am not that familiar with League of Legends but I played a few games before. I decided to play LoL again to understand the skill and personality of these two characters and I hope with this I would be able to…