The sharpened bit of the axe is much too narrow - it should extend at least to the next segment; in the reference it seems to extend to the segment beyond that. You seem to have quite a few wasted polygons on the axe head; many of the inner polygons aren't adding anything to the shape, let alone the silhouette.
Another problem that might be happening is that you have big padding number.What this does,is basically "extending" the end of your uv's for masking purposes. In turn, the extended masks might be intersecting slightly. So either try higher resolution, or lower the padding, or increase the space between your UV's
Hi! As you can see in my attached screen prints I am trying to make an IK rig for extendable tentacles. What I hope to achieve is to be able to extend the tentacle but still be able to rotate the tentacle and adjust the placement of it. I have been watching some tutorials on Youtube but felt like they were a bit too…
Extended nominations! We need your feedback. What was the best looking game of 2018? Which dev studio was the most awesome, sought-after place to work?? Who in the Polycount community was really awesome last year??? We want to hear from you, our community members! You are the backbone, the core, the root of all things…
Hey ya'll, I'm trying to wrap particularly long hair planes with a curve insert mesh brush in Zbrush along a hair shell. I cannot get the full shell in one camera view. Is there a way to extend or add-on a painted curve stroke after it's been applied?