Having some troubles finding time to work on this. Still rendering. I'm probably going to try some lighting passes soon. Hopefully I'll make my decisions quickly. after all, hesitation is the seed of defeat.
Ok, not the moon, but China! However it might as well be moon people because I can't understand it, without babel fish that is. Although grazes a horse! Original article http://www.chinagad.com translated http://babelfish.altavista.com/babelfish...ws%2f071202.php
Hi everyone !!! its been a while i have been working on this character's skin and i decided i am gonna make some major DEMONIC changes in the character design . MORE BLOODY , MORE GORY , MORE BADASS !!! Here's the ref sheet . I will post the final version soon :)
The first Transformers was disappointing without being a complete disaster. The second film was a complete disaster. A cinematic train wreck to the tune of 200 million dollars. It still boggles my mind that they spent that much money to make a movie that bad. I refuse to get my hopes up for this one. Micheal Bay has…
Hi everyone :) , I made a short satirical toon: to model the few elements (the main character and the stage) i used sculptris; to rig them (and to render the sequences) i used an old Poser version. The toon takes fun of a local politician since the basic idea was to make something different from the usual (static)…
So I want to add a toon style character in to the UDK engine and animate it. However this toon character does not have perfectly spherical eyes rather it has flat eyes. Which I could animate in a modeling program with the help of lattices or FFD boxes, but that does not transfer to UDK. Or I can animate it my animating the…
Some progress. Made the first trim texture set with just diffuse, normal and a quick spec to get it in the engine as soon as possible. So with that i'm just fleshing out some of the maintenance cove details. Going to try to have a finished cove this week. Once the cove modeling and unwrapping is done i'll give the texture…