Hello everyone, I just wanted to announce my first release through the unity asset store. It is a collection of 18 realistic rocks which will help you populate your scenes. http://u3d.as/content/darrell-glidden/rough-rocks
Portfolio: https://www.artstation.com/oweneljayi Email: owenbussines@gmail.comDiscord: .mr.owen I’m a 3D Environment Artist focused on building high-quality, game-ready worlds in Unreal Engine. I work across both stylized and realistic projects, handling everything from modular kits and materials in Substance Designer to…
I am trying to make a realistic render, how should I go about modeling a tea bag? I am mainly talking about the inside of the tea bag. https://www.google.co.il/search?q=TEA+BAG&espv=2&biw=1918&bih=951&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiRr6fqg6PNAhVGthQKHcPhDB8Q_AUIBigB#imgrc=9zyqRV2XG4YaaM:
Hello, http://www.speedhunters.com/wp-content/uploads/2015/07/LOOKDEV-SHOT-1200x800.jpg If there's anyone who has done such realistic scenes (for games) I've got a question. What is the lighting pipeline? You first give sun intensity a value and then adjust the brightness of the surfaces to meet the reference picture or…
This is my first attempt to create realistic female head . I am looking for constructive criticisms. I am not expert in anatomy. It could be something wrong or something that can be improved. I use zbrush for sculpting then retopo it in 3D coat and use Marmoset to render. For texturing I hand painted everything in…
I've seen this low poly environment pack on the asset store and I was wondering how is it possible to make low poly asset look so realistic? https://www.assetstore.unity3d.com/en/#!/content/38532 I want to make something similar , how can I achieve photo realism with low poly? Should I use a PBR materials? Or just put the…
This is my first attempt at multiroom realistic rendering for UE4. You can probably tell the layout is highly inspired by the UE4 ArchViz demo that someone poster a while back. There are more than one issue that remain on this project, but I can't get stuck on it forever.…
Our studio is new to Unreal, we come from the Unity side of things. Currently struggling to create convincing realistic props with PBR glass that looks good in realtime in Unreal. Any advice, marketplace shaders, workflow tutorials. Anything you can share will help!
Hi guys I have started getting into texturing but want to learn how to make realistic looking textures for games. such as Metals,stone etc in Photoshop. Does anyone know any good tutorials they could link me to. It be much appreciated <span>:smile: </span>
My goal is to Create a realistic skull and to render it as best as I can using V-Ray, here is the blockout meanwhile, you are more than welcome to critic my progress!