Hello everyone , I have made a broken wall in maya using a brick texture and set the tiling inside maya to 1.8 in both U and V , went to unreal and done the same setup with texcoord also tile 1.8 and there was a mismatch in the tiling that is most noticeable on the individual brick models on top of the wall , if anyone…
Some thoughts about learning, problem solving, and feedback. Answer this question honestly when it feels like you're falling behind on a project or stuck on a particular problem: how much are you learning and how much are you getting done? Each project has it's own unique challenges. Sometimes it takes more time to learn…
I need some help, with a problem i got. For the following head model, i used falloff map, with a mental ray contour line. Now i have some unwated contour lines around the place. What i want is a generic manga/anime effect. with haveing a outling only on the sides. Can anyone tell me what is wrong? Heres the wirefram of the…
check this thread https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking#latest TLDR: you need more geometry and religiously sticking to quads can cause you problems
Yeah its a long road! Been fixing the low and high poly. First time using a kit and the parts are genius. You can use the components with or without subD. That means floating and duplicate geometry' which bakes like crap :) . But with thr help of god and a good long stick we got it all fixed up. Final bakes (just norm and…
hello all just a quick question. I have just started to learn the whole 3d thing and iv just finished my first attempt at modelling. I have created a sniper riffle model and i was wondering how do i export the map thing so i can skin it in photoshop. Hope that makes sense to you guys . Thanks for any help . I will post a…
Thanks for your patient reply. I'm still getting the hang of this forum, but your tips should help me pick up the Q&A etiquette quickly. The approach you shared is incredibly useful. I'm learning Blender right now for product design visualization. I hit this specific roadblock and want to nail this skill so I can…
No one is defending it (the issue at the company at hand, if it is as bad as the article claims, which many peeps here are backing it up, then yes, change needs to happen). However, Jason is known for rushing to write articles as soon as he can without any kind of updates on his articles or even source checking. He also…
Cool piece - I should try making something like that :+1: " [snip] manual retopping is a pain in the ass, will have to look for a better way to handle this part of the process." ...yeah feel your pain, tho atm I'm afraid can't help with automating grind right out've the picture but I'll look around for a feasible option.…
I find it helps to place the reference and the model side-by-side, to more easily compare them, like this: It also helps to put the reference behind the model inside your modeling app, then set the model to x-ray or ghost style rendering, kind of like this: