hello all just a quick question.
I have just started to learn the whole 3d thing and iv just finished my first attempt at modelling. I have created a sniper riffle model and i was wondering how do i export the map thing so i can skin it in photoshop.
Hope that makes sense to you guys . Thanks for any help . I will post a few pics of my model below.
Again thanks for any help and/or tips.
Replies
And use a middle grey as a background in your preview shots. Pure-black-background shots make it difficult to read the dark parts of the model.
-Woog
"how do i export the map thing so i can skin it in photoshop."
Well, you will have to tell us which software your using I think this max but dont know which version youre using. If your using 8 or higher (i think) you will have to....ok wait...those colors in your render...theyre just standard materials with different colour values right?.... before exporting this map "thing" aka texture, you need to unwrap it first. meaning, you have to take your 3d model, and create a 2d texture out of it so you can make yoru color/diffuse map over it. To unwrap your model, you need to put a UVW modifier ontop of your model. Then when your done unwrapping, go into Edit>Tools>Render UVW template>Render.
If your using earlier versions, you should use Textporter (google) to export your texture maps.
What you should do right now:
head over to poopinmymouth and check out his tutorials ESP. the one on unwrapping.
Good luck and welcome to the world of gameart...where we believe procedural maps are for wussies....
ps.
Down with the side scroll bar !! please take care next time
I know that may sound a heartless but unwrapping can make or break a model, and weapon models, like character models, can be a real pain in the arse to unwrap even for a seasoned model guy.