I've been trying to correct some small imperfections in the normal map using Substance Painter, but every time I paint, small artifacts end up appearing (they look like small grey-ish dots). It's not immediate either; they take a while to show up and can be painted over, but they reappear regardless. Any idea what could be…
Hey you can create the single patten and make the rotation before to plug it in the tile sampler (just set the pattern inputs to 6) I found a hacky way as well bu this is nor perfect:
Hi! I have several meshes with subdivisions and morph target and when I try to create displacement maps everything goes without any problems, but when I press to create normal, cavity or ambient occlusion maps this window "THE TOPOLOGY OF THE MESH HAS CHANGED" appears. After pressing “yes” maps files sometimes are created,…
Hey guys. I'm searching for possibilities to create a "fluid / smoke" like in this video here: https://vimeo.com/42288407 I'm using c4d, could you guys provide me solutions and / or any plugins to create this beauty ? :) any help is welcome :thumbup:
I'm creating a Dragon for a University project, i'm in the process of retoping it before I start to add details. As you can see in the attachments, i'm having some issues with zRemesher, any ideas why it's creating this terrible mesh at the base of the tail?
Im having a bit of a problem...When I "create a movie" within Matinee the avi that's create only shows the sky/clouds...my static meshes aren't being captured as well.... here's my matinee set-up thanks all
Heyo! I am creating a floorplan in Blender from an svg. The client uses Sketchup and needs the floor of the model to be either attached or at least a perfect outline of the outer walls. It needs to be exact to the outline or it will not render correctly. I have an svg I have used to create the walls, but I am having…
Just for clarification, my process is this: 1) create media source (pointing to folder with numbered PNG sequence) 2) create media player 3) create media texture 4) insert media texture to material 5) play media player to start the video In another mesh i did the same thing and it works flawlessly, in this other…
Hi, I`d like to present my last work, which was done for Deadfall Adventurers ( Developed By: The Farm 51, Published By: Nordic Games). I Senior Level Artist and I was responsible for: - meshing - creating textures - lighting/postproces - creating big and small environment hipoly/lowpoly/props San Francisco - creating…