We here at Polycount are pleased to announce our first ever year end community awards: The Greentooth Awards After a brief 19 years of being a community, we've decided that we're finally ready to have a set of yearly awards. We want to take a moment and celebrate the people, studios, games and tools that we all love as a…
Hi, Thank you for adding the following companies I have added them to the list on Page one. Ruffian Games NFinite Double Eleven Mainly About Games Moji Moji http://www.phosphorgames.com/ added http://www.phosphorgames.com/ Illfonic http://www.simiansquared.com http://www.moonspiderstudio.com/ 343 Industries We are now up…
Damn, just played it, was forced to play as an alien... Sadly I can't comment on the others as I had to quit after a few mins... Took me 10 odd minutes to load a game... Then I was forced to play without knowing my ping in a laggy server, while looking at ultra bright walls and ugly washed out colours... This isn't the old…
Team name: Gnomes^Nth Studios (Not registered or anything, just the name of the website) Project name: Imperiums Brief description: A sci-fi tick-based Browser based game with a simple graphical map in very, very early production. I've been mainly doing back end things like code to generate the map database, game database,…
"What is the total cost of the program? " Costs can be found here - http://www.herts.ac.uk/courses/3d-games-art-and-design "How many graduates do you have a year? " Around 100 on Games Art, VFX, 2D and 3D Animation also have some MA and PhD "How many of them are employed" Employed, to early to say but its looking good from…
Since there's clear ref it's good to go through one by one and see where and when and how close you matched the ref. First thing to do is make sure the ref and your animation frame rates match, I think this may have something to do with how far off your timing is. I converted the ref from 25 to 30FPS, and the frame #s are…
I'm a hardcore co-op guy. Always have always will. I frequently go to www.co-optimus.com and I highly reccomend that for looking into more games to play. i keep a list in Google Docs that my co-op friends can edit. usually i'll get info off of co-optimus and put it into that sheet. But sadly most of those games are not…
SDK Master Thread What this thread's for Over the years the Polycount community has created and released many SDKs for people to practice and enhance their skills through. But they have been spread out, thrown across many threads and posts, making it difficult to know what was available. This thread aims to amass them all…
transcript : Time: 00:00.00 #1: Wanna copy a layer? I say jump it: Ctrl+J. You a Mac user? Awesome. #2: When I say Ctrl, press Cmd, the one with an apple on it. #3: For a new layer, press Ctrl+Shift+N (Cmd-Shift-N on the Mac). #4: To delete a layer, get the move tool and press Delete (or Control-Delete). #5: Every letter…
I don't have a way to speed up the time it takes to export a large obj file, but Mop's old MultiObj script might be handy if you're dealing with a lot of seperate bits and pieces. Here it is, since his old site seems to be down : // Multi OBJ Tool v1.1// -------------------// Tools for dealing with large amounts of OBJ…