you could try doing a value check, make everything greyscale and see which areas are too light or dark, or need more hand painted light info. I just loaded this into photoshop and used the burn and dodge brushes. Overall you could push details and contrast a bit more. Either her skin is too dark for her hair, or her hair…
ZBrush is really starting to get on my nerves since I have to spend more time fixing it instead of learning it! :poly118: I am trying to make simple planes to have reference pictures on. When I offset the two planes to create space for the actual model, it looks fine at first but when I rotate the view it all glitches out…
are you using art from the game as reference? If so I recommend you try working from real reference but using the theme/art style you liked from the game. Essentially.. if the modeler made mistakes, you run the risk of making bigger mistakes trying to use his work as reference... Plus the best work I've seen from you comes…
The crashed helicopter here: https://cdnb.artstation.com/p/assets/images/images/020/168/423/large/josh-wilkinson-wilkinson-mudtooth-ext.jpg?1566667166 Trying to figure out how this was textured. It has so many unique details and doesn't look like a trim sheet. Im assuming its a 0-1 unique normal from a high poly bake. Then…
Hi, best share some files so this can be reproduced. Looking at the UVs, are the sides stacked on top of each other? If so, I would expect issues from that. To test if that's so, you could bake just one element/ part or try not stacking those.
So far I've had unexpectedly good results with this. It's over 300, but you can catch it on sale at NCIX. It has been great on the eyes. I could only afford one, so I'm using a 19" crt as my second monitor. At 1980x1200 I find that I don't need the CRT on all the time -- rough modelling is fine, zbrush is fine, but I turn…
Hey PC, I have a little problem trying to figure out how to make the bones be able to twist without having the classic "candy wrapper" effect in which the mesh shrinks where bone is being twisted. Until now I've been using Blender's option "Preserve Volume" (which basically activates Dual Quaternion Skinning) for most of…
Hello, First time posting on here! So I just finished a piece and it's my first try at hand painting a scene. So to start off, it was really rough. Tried to come up with an idea first sketch. and the blockout. I wasn't really getting the right vibe of it so, went back to the drawing board and came up with this. Was alot…
Seems the first thread got an error. I'll try again with this.. :) Hi, I'm a 3dsmax modeller and I've been in charge to create some planet-levels like those at Mario_Galaxy game.. Lowpoly art ,btw.. Could you guys give me some clues about the best way to create those kind of maps? I need to choose between making them from…