This plugin was created by me for easy work with colors at hand painted. Double-clicking on the color button, you can set the color of the button, and in the future to address him. Unfortunately API Substance is not expected change in the base color. You can change this by improving its ability to plug if desired. Better…
So I'm just curious how I can create something like Uncharted 4 did, in which they would create only a few material bases in substance designer, and tile things onto it in the node editor, heavily/intensivly reducing drawcalls when exporting into UE4, but making there look like there was hundreds/thousands of different…
I had the same issue but maybe find a way around it (it's surely not the best way). When opening the exported normal map from Substance Painter in PS I recognize the pixel densitiy was odd (72,099999 px/zoll). I opened a new document with a normal ration (e.g. 72 px/zoll) and dublicated the SP Normal into it. After saving…
Troll Hunter - my non-commercial game character fanart. The total polycount is 13.4 k triangles. It was important for me to work out the readability of the character in the game without lighting due to textures. All textures are made in substance painter using gradients. I hope you will enjoy.…
I am getting a strange artifact on the surface on the top of a simple table model I did. It is a bit hard to see on it's own, but shows up easily when tiled. It is the light spot in the middle to be clear. And this is what it looks like in Substance Painter for reference. Regarding the model. I used blender to make it. I…
hi! it's my first post here.. i've some strange things with the normal map export .. when i do a baking (low/hi poly) the normal map looks good (upper screnn) ... after the baking i just add some detail with height painting.. i export my maps..but the new normal map created is just horrible... but when i import it the…
I'm seeing seams in some areas when ever I try to up the resolution. These lines are where the edges are in the lowpoly model. Best I can figure so far is that is is something to do with the normal map when it is baked in substance painter (default settings)? much help would be much appreciated, anyone else run into…
Is there a way to automatically plug in texture maps (exported from Quixel Suite or Substance Designer/Painter) to a material in UE4. I'm converting a project in work to test in VR and don't want to spend half a day dragging my connections if iI can help it. I'd be interested in the same for Maya Arnold/VRay, or other…
For now I am baking with XNORMAL, it is not so good as sunbnstance painter, but works.. Actyuually I tryed to uninstall and install again my substance painter.. it doesn't work, cannot bake maps. Some days before this post I was baking with substancer, sudeenly no longer can do it.. strange bug
I recently was working on an environment project and I made a glass material in substance designer. It shows up really well in designer and in unreal but when I publish the sbsar file and bring it into painter it looks terrible. Did I miss some steps? I'll attach some pictures of how it appears in each program. The purple…