Hello world, I was creating a normal map in xnormal and I received a blue normal instead of the 3 colors you're supposed to get. I applied it to my mesh and it looks o.k. but it's slightly off (this isn't the specific normal I used for this mesh but the one I used IS STILL blue). I tried flipping the x or y coordinates and…
Zremesher would take forever on subdivided mesh like several mil one. And usually you never get it right from first attempt. Still it's a simple way to get even quads before subdividing. It does it slightly more clever than Dynamesh. So yeah > Import or free sculpt with sculptris and booleans in mid res >zremesh> export>…