Hello world, I was creating a normal map in xnormal and I received a blue normal instead of the 3 colors you're supposed to get.
![rocktestnormals.png](http://img687.imageshack.us/img687/8663/rocktestnormals.png)
I applied it to my mesh and it looks o.k. but it's slightly off (this isn't the specific normal I used for this mesh but the one I used IS STILL blue). I tried flipping the x or y coordinates and it looks different but still off.
![rockn.png](http://img201.imageshack.us/img201/3869/rockn.png)
I used 3dsmax, 3dcoat, xnormal, photoshop.
I tried creating a normal in 3dsmax but it also comes out blue colored with some grey? I'm thinking its one of my high or low polys but can't figure it out. I tried reseting Xform in 3dsmax but that did not work either. Any ideas? It has to be some setting I can't find.
Replies
Durp.