Today is a crazy day here at the office, and with Emil lost in Australia on some crazy adventure and MoP still finding his footing in his new place there's no time to whip up a recap this week. There is, however, some updates to the site and things on the horizon. Currently live updates One of the most recent updates to…
We've managed to wrangle Valve in their 'Valve-time' slipstream long enough to catch the names of the 5 Winning entries to the first ever Polycount Pack for Team-Fortress 2. Members of the Polycount Community were given 5 weeks to come up with a SET of items for one of the 9 different TF2 classes. These sets had to be…
Level Designer Responsibilities: - Preparing sketches and maps for new locations (2d & 3d). - Building locations in the editor with existing meshes, tools and the help of environment artists. - Preparing parts of location for particular events. - Working very closely with the cinematics and quest implementation teams. -…
Hey ppl, Starting a new thread of one of my current WIPs. I started to work on the scene quite long ago, but i was busy with other stuff and only recently I thought I've got something to start showing :P I did few explanatory vids to save me some time on typing ;) Here is a rough composition and brainstorming for the…
Wanted to tackle a Assault Riffle in my Hard Surface Practice aswell as to have a gun in my portfolio, my overall plan was to model each part individually. Thus in the future I can kitbash some guns (watching the Red Storm Zbrush R7 video they stated it best to make it detail now so in the future it just a matter of…
What I mean is, it's a crutch if you use a shortcut to bypass doing something you don't know how to. If you can do it just fine yourself, it's a time saver. If you can't do without, it's a crutch. That's how I tend to look at it. Which is basically in line with what you're saying about the fundamentals. I think what I'll…
I created this in UE5 the buildings were kitbashed from Kitbash3D but I created all my own textures for the windows and nearly everything else. I created all the gifs in UE5 as well as the signage, and so much more. took me about 2 weekends. The scene was based on a description from a book called "And Machines Shall…
Goal To improve my understanding of non-destructive game asset optimization and topology, I'm modeling a pistol with the intent to work effectively in VR. I like this as a stress test of my current skills, as guns are perhaps the most crucial asset in a visually appealing shooter. VR is notorious for it demanding…
my 2-cents on this would be to rephrase the qualifier in terms of what you do want to hear about, rather than what you don't. E.g. "How does my topology look?" or "I'm trying to match such and such art-style, what can I do?" This gives some structure for your critics to latch onto and build a valuable response around.…