Who we are: Seattle based indie game development studio Who we want: A 3D artist / animator The project: Revenue shared venture to create a multi-platform title under the creative direction of a tightly knit 10 man team Team Composition: 3 Developers, 3 Artists, 1 Audio Composer, 2 Designers, 1 Project Manager What you…
Regarding the Xeon: I only recommend the E3 1230v3 so often because it has the most bang for the buck if you don't need the integrated GPU and the ability to overclock your CPU. If you don't mind paying more than ~$270 I would go with the mainstream CPU 4770 or 4770K (the Xeon 1270v3 would be ~$30-60 more compared to the…
I like pinning apps to the task bar, I also like that you can reorder them so Max, MotionBuilder and ArtRage all pop up in the exact same spots, they never are dependent on launch order which is nice if you switch apps using the taskbar. I also enabled the quick launch icons because I missed them. Google helped me do…
Hey there, I've done some environment stuff today. Materials, small assets and blocking out stuff. Everything is a work in progress. Really low poly assets, first I had a mobile enviornment in mind and then as I was working on the assets and the blockout I thought I might do both, have a lower poly version and a higher…
What I mean by jumping to the presentation stage too early, is that you don't have enough - and I mean this in the nicest way - industry standard work to present just yet. It is true that the cart/table assets on your folio are practically game ready, however one environmental scene should contain multiple assets like…
Awesome stuff, Griffiti:) Done and done! Updates: Plugged in a rotating cloud texture as a light function into the directional light and viola, moving clouds! I really like that effect due to the various shades in the shadows now, MUCH more interesting. Again, ty Griffiti! Added back the DOF in these screens so the…
First and foremost thank you for all your help, it is greatly appreciated. i apologize for the broken link, didn't realize the links didn't work. The extra information and picture in the Bio section is now gone, there is just the resume download (which I will update shortly). I also completely removed the link for…
I think you have a pretty good base texture going here. The main thing that jumps out at me is that it could still use some scuffing up- the texture bsses you've used are a little distressed and you've started putting some damage on it, so why not go whole hog and make it look like it's been carted around by someone who's…
I'm really curious to see the scene with light reworked :) Also, do you already know which props you will be adding to the scene? I am doing some considerations to myself given what I see in the scene(please feel free to ignore this if that's not what you are aiming for). To me it looks like a recently plundered and razed…
Yea it was more slanted toward PuppetShop and ShaderFX was caught in the cross fire. I watched the first 2 ShaderFX videos and had it down. It was annoying but it was a lot easier to get the general idea of how ShaderFX was designed to work in less time. PuppetShop is quite different. There are menus hidden inside of menus…