Hi, I've been having an issue with a tileable normal map in UE4. Whenever I bake the lighting, I end up with this result: The light map for this asset is correct as it has plenty of spacing and no overlapping UVs, so I know it isn't a lightmap issue. The only way I have been able to make the problem go away was to…
Project Title: Earthside Tactics Hello! I'm looking for a skilled and dependable game developer to take over and complete a turn-based strategy game. This project has already gone through a few development phases, including work by previous teams. Right now, I have: * A working project (built in Unity) * A rough GDD (Game…
Hey guys! for the last 3 hours i've been going slightly insane. so far i've been pulling my hair out and only have a bout 1/4 of my hair left on my head. I've been making this train and everything is perfect its just that when i bake lighting i get this huge seam where i mirrored the geometry please help me fix this! i…
UV your box so it has less UV seams, like make a single cross-shaped layout, or a couple L shapes (for better texture-space usage). Then make hard edges on the UV edges. All hard edges should also be split in the UVs, but not all UVs need to be split with hard edges. See that thread for clarification on this point. Then…
To make this clear - this is an art test I completed and turned in a week ago. The purpose of this thread is to show the thing off, show the stages of progress, perhaps help people learn to do it, and maybe get some tips for doing it better next time. Hey there Polycount, just posting some WIP screens of this art test I…
I've got a license for Quixel Suite, but have yet to use it for anything except the demo models. I don't have a problem making models, but the issue comes down to making the different maps it asks for. I'm using LightWave 3D and have a hard time understanding how I can generate the maps. Anyone using LightWave who can shed…
I'm an immersive art artist who uses Blender. I've never applied for a job in the game industry, so I'm still an outsider to the sector. However, I use almost all of the tools that are common in game development workflows. I think Blender has a manageable learning curve. It offers many advantages. First of all, it has an…
Hi Sunray, The reason you are getting the issue is because you are reloading/reprocessing the normal map via The Integrator. This is only a potential problem if you reload the exported normal map via the the Norm/Deriv button, which you should really need to do if you are using out Baker. The exported "baked" normal map…
Thanks a lot for replying to my thread! The bake I did earlier actually had issues with the cage. My cage tweaks in xNormal's cage editor were not perfect. I was able to improve on it: http://imgur.com/tY2VVgI Your random Barrel look absolutely awesome. Mine has only 24 sides, (786 tris in final). Indeed using more…