Oh yes, probably should have mentioned I'm a brit! :) Love overclockers although I never like to rely on a quick delivery from them... Yep Zac I've been told as much! Cheers for the links guys, some nice stuff to read while I eat!
They didn't have a power supply there, which is why it was as-is/untested. I bit the bullet and bought one from ebay for $100, found a listing that allows returns, so if it turns out the display is fubar I'll just send it back, if not i've got a ACD for $125, can't really complain.
Thanks zac! Alright I've tried my hand at tweaking the lighting, as well as created a sheet of trims. Still a couple more trims to make/place. I've also added a stand-in skylight cage. :) Might need some help from someone experienced in materials there Comments/Critiques always appreciated
That's because you're using ZB's old retopo tools, which don't account for freeforming or spline workflow with other mesh sets. They'll stick to the current mesh you have, so as Zac said, either simply use a cage push to bake the detail on the body or make a separate retopo for that piece.
Am experimenting with using ZBrush's deformation master and texture color options together. Haven't been able to get the results I'm looking for so figured I'd drop a line here. Haven't been able to find any documentation of the two being used together so any and all input is appreciated. Using the simplebrush with an…
Zac that was in UE4, he is currently working in UDK. I know there is some stuff that has been made before but I can't find specificly what I was looking for. I just moved so I dont have my comp with UDK up but I think I might be able to help.
Someone please tell Mr. Zac D that he can not fuck a country, unless he is an evil politician with a huge dildo. Anyways. On the serious note. I never bothered to find some other program to upload my music on my ipod. (ipod classic here). I only use itunes. =\
Good point zac (I think that's the longest reply you ever had) anyway, I make roughly 30k a year (usually more because of commission). Sounds low for most places but the cost of living is so low here, I live how I want. This is a non industry job btw...
This is a misconception here. Tangent space work for anim 'out of the box' with most nm shaders but object can work wery well too, provided you have an appropriate shader doing just that. Yup I believe that too Zac, and I am pretty sure Uncharted did that for cloth also.
Digital Drifters is a US-based mobile games developer seeking multiple character and environment artists that can create low poly characters and environments with hand painted textures (no normal/spec mapping). This is a remote based contractual position that will be paying per asset via PayPal. We need roughly 20…