The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
how about you, hawken? what's up with your CRAZY 3D PIXELS?? i know it's a pixel-y self portrait, though. you don't need be 'splaining that part. what's the deal with the row of little icons above the head? THE FAMOUS ASTROMAN: mine is a smaller version of that sig i used on the old forums, which in turn used to be…
Hi everyone, I am currently building a modular kit for my game and ran into a problem with gradient texturing that I do not fully understand yet. My kit consists of many reusable pieces like walls, windows and especially floor tiles. The floor is made out of repeating units, for example 1x1m, 2x2m or 4x4m tiles that are…
Hello all. There are some difficulties in studying substance designer. I wanna make linoleum or engineered wood veneer flooring textures. The thickness of the line(joint) between the planks is the problem. already minimum number of joint, but when I apply to the UE shader, The joint is too noticeable. It is a 3d view in…
Hi everyone. I found this Greentooth easter egg in Splinter Cell Blacklist about 9 years ago. It’s hidden in a painting in the Benghazi mission and only appears using thermal vision. I never saw this mentioned in any official Greentooth lists, so I’m sharing it here. Video link: https://www.youtube.com/watch?v=bsSX21weeJk
Your reference image provided isn't that good tbh, I've had to go on google to search it up myself but based off the reference I'd say you're still missing a few big shapes in here e.g... - the nuts/bolts in the handle - the trigger ring is too thick. - I think the reflection in the holes in your reference have confused…
I first calculate the barycentric coordinates for each vertex within a module with a bunch of cross and dot products. The x and z position of a vertex in the deformed module is just the tile corners multiplied with the barycentric coordinates of the vertex. I then add the Y position of the in-vertex multiplied with the…
Not really a music person. With iTunes and other radio capable apps, there's no need to buy music. And with Pandora, just type what you like. I think I spend like $20~$30 a year on music, $300~$400 a year on software like Artrage (the odd year of upgrades will spike to $1200). Netflix is fine for movies, but Netflix/Hulu…