Looking for stylised full or part time work, based in England. Experienced in Maya, ZBrush and Blender. Can use Substance Designer and Painter to create stylized materials. Experience with creating modular environments in Unreal and Unity. Version control experience! Stylized environments and props are my passion!…
Hey Polycounters, Studio I'm in currently looking for some talented artists to join us. Here are the details: Location: Nottingham Duration: Initial 3 month contract, followed by further months as required. Summary of Key Responsibilities We’re seeking an Experienced Environment Artist capable of producing very high…
Hello all, posted here and there a few shots into the WAYWo thread this year. Now that this level is finished I'm going to make a thread of its own for it for hopefully good feedback. This project was a level editing courses final assignment for my university. While making this level I found myself liking making foliage…
Hey guys, so im starting a new environment in udk and im kinda stuck on weather to do a large environment or a smaller one. I really want to showcase how massive it really can be but I dont have a lot of time in my deadline. Quality o over quantity right? Idk if I should focus and make it smaller to really show off some…
[ QUOTE ] I would suggest that u model all of ur level geometry, at least roughly and test the gameplay in UT3. Once u (and players ) r happy, u can go with more final look, cause doing texturing before that may cause pain later on when u will adjust proportions and spaces since that will distort mapping etc. [/ QUOTE ] I…
Hey, I've been working on an outdoor environment in UE4 as part of my final year uni project. The focus of this environment is a late iron age settlement, set in the Scottish Highlands. I still have a lot of work to do on this, especially on the landscape and foliage, but I would really appreciate any feedback on what I…
Happy New Year everyone and welcome to the 76th Bi-Monthly Environment Art Challenge for the months of January and February! The challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
Hi all, I wanted to ask what you all think of my 3D environment so far. Right now I'm seeking an entry level 3D Environment Artist or Prop Artist job. Any feedback is greatly appreciated. Thank you! :smiley:
Hi! My team at Netease have just opened up some new roles. Expert Environment Artist Expert VFX Artist Expert Concept Artist Senior Character Artist Senior Environment Artist All roles are remote in UK. If you are interested just send me a link to your resume and portfolio at davidrichardson@oc.netease.com
Greetings Polycounters. We are looking for one or two environment artists to start work on Squad in the next month or so. We are making a realistic teamwork based shooter with 100 players, large maps and vehicles. We have a kickstarter running which was funded in the first five days, and finishes in about 14 days. We'd…