I agree. I know the process and everything (unfortunately I lost all my characters created from scratch by a computer virus). But to illustrate, let's say I want to participate in the "Bi-Monthly Character Art Challenge", and I use a base created with the ZBrush addon I leave in the post, I'm afraid that using that kind of…
That still isn't enough to fund large scale gamedev operations. Art books can more often be downloaded, and printing your own books in the future will only become easier than ordering a copy. Same with 3d prints, what makes you expect that people will want to buy 3d prints if you could (in the future) just use your home 3d…
Hello everybody, I would like to share my last study. I have always played NFS and Forza and dreamed in work with some project like this. While I don´t have the opportunity, I keep alive the desire drawing some skins and trying to create a simplified version from what I saw in games before. All the modelling process and…
Cool thanks for the feed back. Ok for today I was doing the box modeling practice again, but this time using Maya, which I'm not very much used to. I found it very difficult to model in this program. It took me twice as long to make this in Maya and it's not as pretty... I noticed the tweak option for the move tool in Maya…
I'm excited to share news with the community that Wall Worm 7 is now out with a vast array of new features and tools for both Source 1 and Source 2. Among the new features is a new Asset Browser that replaces the older MDL browser and VMT browser. There's a lot more in the release. Read the Wall Worm 7 Release…
Hey all! My team recently released our Unity game "Fool's Run", for which I was the sole artist. I wanted to share some shots with you guys and hear any feedback you might have. I also made this video for my portfolio: https://www.youtube.com/watch?v=HcRgZ88342I Mistakes: * The worst mistake we made was deciding to make…
We're really happy to announce that Cinemachine is finally available on the Asset Store. We've been working on this for over a year, in development with Homeworld: Deserts of Kharak as our test platform and have just finished adding the last details to it. What is Cinemachine? It's a unified procedural camera system which…
HairTG - Hair & Fur next update will for the first time go beyond texturing and into the 3D world :) Actually I have been experimenting with hair card grooming and well, it took me some time so I thought I could do a tool to automate some parts of the process in Blender. This was actually unexpected but well, it turned out…
Im working with a client who insists on using UDK UE3 for a big game thats on going and running now; mostly outdoor/indoor FPS; Im trying to figure a way to improve the lighting to make it look more UE4; One thing Im attempting to figure out how to use the Daylight/Sun in EU3 (Sky light/ Direct) in a way that can be…