Was looking through a bunch of concepts and was really liking the stuff from the dishonored dlcs. Wanted to do a character to fit that theme and work on texturing. I'd like to get her lowpoly'd and into Marmoset. Here's the high. And some polypaint to help flesh her out a bit.
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Hey all. Recently I handed my portfolio over to some great industry artists and a gaming event and had them crit it. I recieved some great crits, the strongest of which being, I need more environments! The lead artist told me he liked my most recent environment (world war 2 scene) but that I need ideally to include one…
Here's my 2nd time sculpting in Zbrush, coming from Mudbox, with help from the Pixelogic website tutorial. I brushed up on my anatomy and I now have a better understanding of how to use dynamesh and masking brushes. Tell me your thoughts!
I've been throwing this up from time to time in the WAYWO thread, but now I've hit the point where I'd like to call it done. Final image rendered in Marmoset, with some PS paintover for shadows and hair cleanup. Hope you enjoy! and zbrush model: