I'm working a small scene in UDK, and I'm trying to achieve a look similar to Geo-A-Day. While I have most of my scene working the way it should, the shadows are giving me issues. When building the lighting, all the shadows lose their faceted look. I've turned off lightmaps so that shouldn't be an issue. Any suggestions…
Hey all, I have been rattling my brain trying to figure out how to go about making a red diagonal lines and wanted to see if maybe any of yall had any suggestions. I am using 3ds max for modeling and zbrush for sculpting. I will attach a clip of the concept i am working from:
So, I was just curious if it'd be possible to create a game as big as planet side 2, but with like a full planet with multiple maps that make up the planet (Meaning I know that it's almost impossible to actually have an entire planet made and actually accessible , so rather than that, have different maps (3-5) on the…
Do you guys know a site to learn to make modular assets in maya/zbrush. Don't have to be a tutorial, it can be a video showing the whole proccess or a pdf or something. I would really appreciate that! :)
I just wanted to post another update. I think this is the final scene that I like. I brightened all the colors, added variations in the trees, and tried to use somewhat of a color palette to make my decisions. The fence was changed from before to this nicer more "What you would think a fence would look like" kind of look.…
Hi guys I have started getting into texturing but want to learn how to make realistic looking textures for games. such as Metals,stone etc in Photoshop. Does anyone know any good tutorials they could link me to. It be much appreciated <span>:smile: </span>