Model_brush.c is the main file where new map and model formats are parsed: https://sourceforge.net/p/chaosesqueanthology/code-t3d_attempt_engine/ci/master/tree/model_brush.c An example one is void Mod_OBJ_Load on line 7562. Which loads the triangle data for an obj file (loads the vertex and then the face data). It would be…
It takes so long just to get preview images together.. Anyhow.. Mod: Apprehension Heavy Roamer: [ QUOTE ] Physical Description: Huge aircraft, approximately the size of a school bus. Front has a cockpit and 2 side guns attached to the inner part of the wings. Also has two rear turrets above and below, for a total of 5…
So quick update, wondering if this is where I should be at for a low poly weapon. It isn't a hero weapon, just one of the various weapons to be at the blacksmithing shop.
I have a thief character who has some weapons kinda floating around him, but lets say i want him to grab these weapons at some point, draw out his sword ... is there a way to make that weapon attach to his hand?
Finally calling this character done! Excited to move onto the next project. https://youtu.be/Ek0qJsuPm8M Godot Character Shader Weapon Shader Platform Shader Weapon panner effect mesh with a secondary UV channel Effects Textures
I have been trying to upload my terrorblade weapon to the workshop, but after import completed, the weapon is completely gone. I'm sure I have attached the weapon to the right bone. I can send my file to anyone who is willing to help me out
Ok, im now using a different QC:$modelname "weapons/c_models/c_MaccyF_Launcher/c_MaccyF_Launcher.mdl" $model "Body" "c_MaccyF_Launcher.dmx.smd" $cdmaterials "models/weapons/c_models/c_MaccyF_Launcher" $cdmaterials "" $hboxset "default" $hbox 0 "weapon_bone" -4.130 -7.264 -25.883 4.482 11.755 16.272 // Model uses material…
I haven't actually tried this, but my guess is that yes, you can. Here are the steps I'd take in trying to experiment with the setup: * Make Sure to name the Scene Node for your weapon the same name as the node the bone attaches to. * In WWMT, make the Model Name the weapon model name. * Move the weapon to a position such…
It's pretty safe. If you look at the back of the pistol, you can see the grip safety. This must be depressed and held in for the weapon to function. In my limited experience with trigger safety, I didn't notice the difference between that and a standard trigger, in terms of feel. Glocks on the other hand have trigger…
It is an ambitious project to be sure. Our last project (Weapons Factory Arena for Quake 3) had a popular lifespan of about 3 years and Quake 2 WF lasted about 4 years. It very unlikely that we will have unique assets for each and every weapon during our initial releases. Over time though, anything is possible. Weapons…