There are none as far as I know. I figured something out. It's a bit of a process and I got it to work, but I don't know how hard you can push it, and the max bone count per skeletal mesh will be reached if it's a huge number of bits for the simulation. What I did was create the meshes, put a joint in the center of each…
I got me a 12wx and I'm really diggin it so far. On a sort of related note; I have a few complaints with Wacom. They have been THE leading tablet manufacturer for over 10 years now. You would think that in those years they would have done the following by now..; --Price drop on their standard Intuos brand tablets. Since…
Just saw this posted at another forum: http://twitter.com/#!/taswell/statuses/4593477140619264 someone from www.giantbomb.com apparently saying that Bizarre Creations is being closed down? Sucks! condolences if you were there. I was actually thinking of applying in the new year!
Well, that's precisely why I was mentionning earlier that some of the confusion in this thread might be coming from where you are in your learning of polygon modeling in general. This (and the weird question about the ears) 100% confirms it. And again none of this relates to "old" or "new" models (beyond the fact that…
http://www.mmorpg.com/gamelist.cfm?GAME=247&BHCP=1&VIEW=videos&PLAY=1246&bhcp=1 It's neat they are actually using the developers to make advertisements.
A rigged character is controlled by keyframe anim from mid spine down, while joints above that physically simulate like a ragdoll. Ideally there'd be a way to blend the amount of physics / keyframe anim per joint. I've tried doing that in Blender. While it mostly works somewhat, the problem you run into is that a ragdoll…
Your nose is too much like a normal nose compared to the uruks, like you can see in the picture posted the uruk's nose is almost completely flat with his face and the uruk doesn't have that crease coming down from his nose and around the mouth, uruk only has it around his mouth. Also if you look at the pic posted again…
Hey so I know you want to keep moving forward doing characters and you can certainly get better doing so however keep in mind that it will take you a lot longer since you won't be focusing on anatomy as much as you would be if that's all you concentrated on improving. I went ahead and did a paint over on your face because…