Looks solid, it might be nice to see also renders with uniform clay material - while you're looking at it you can analyse shading better. You can try to introduce some differences between pieces made of different materials for instance broader bevels on plastic than on metals etc. These are very small nuances but help to…
heyo...Marie...good to see u back...Very good start...And am sure you have the art work of last of us posted here and in ZB central..what i see from original character is her jaw line is more conical...whereas urs is lil broad..and eyes is bit off which makes her lil old...few changes in lips and u might want to broaden up…
Hello, I am having trouble to find out how to use my object's second UV-channel with the 3point Shader Lite material. Is there a way to do this, or does 3point shader Lite not support it? (Refering to 3ds max) Hope someone can help me out. Thanks, Andr
Hi. I'm still a student taking up multimedia animation course and you see, we are to make a visual game and i would like to hear suggestions what would be more useful or more efficient to use, c4d or maya lite? Which would be create less problem in unity? Though I am already accustom in using cinema 4d .. would it be ok or…
You know I had that idea as well before: But I haven't touched yet that idea in terms of scripting, I guess it would require some kind of edge to edge collision detection which can be rather CPU intense because of the many loop I would have to process (edge against all other edges). But certainly possible. Also this way…
Hello everyone! I already made a few examples about this to a few of you, but I thought it would be more useful to make a tutorial from it, so I won't have to write it down every time when it comes into the topic. Also this technique is becoming more and more popular as the next gen limitations allows us to use more geo,…
@Chris, Yeah the leaf texture is very WIP at the moment. In that shot the leaf textures are at least leafy compared to the previous shots where they were just yellow with alpha but tomorrow I'm going to spend some more time on those yellow trees. My plan right now is to get a bit more variation in the leaf texture itself…
These are just my two cents from the perspective of a stylistic prop artist, but hopefully some of my words might help a little! As others have suggested in this thread, in regard to not having experience, you could always try your hand at freelancing/commission work for indie devs. While they may not be able to provide a…
I've been playing around with SoftImage 7.5 for a few days and googling alot about the tools and watching tutorials etc but still have some questions about alternative methods of doing things; 1) Firstly, is there a more recent script/plugin site for softimage like scriptspot and highend3d? Highend3d has a small collection…