I just bought an Asus V9999GT Geforce6800GT 256 card, to my dismay I installed the card and now in Photoshop and Maya there are green and white dots that flicker around the screen as you pan the camera, I'm pretty sure this is a driver issue as I installed the latest Nvidia drivers and this made the problem worse, as well…
I've been set a project in university to model/texture a low-poly character using Maya, and Zbrush for normals. I'm having a problem with creating the normal maps for the model, I have tried a number of ways to create these maps (export from Zbrush and Mudbox, and use Transfer Maps in Maya) but always get a really strange…
Hi i been trying to make normal maps for my work i use zbrush to scuplt it I been using GOZ is easier putting into zbrush i create the normal map for it from zbrush i am not using zmapper. But when i attach it to my model the normals dont turn out right but when i export the low res zbrush file and import it in the normal…
Same thought here, especially since the verts go back to their original positions. You said it's not possible to undo- why is that or what happens? I can't think of anything that doesn't involve having history, a blendshape, unfrozen transforms or another mesh as input. Except maybe if this was an extremely large model…
hi has anyone come across a script for maya that does this? pretty much like this max script, but for maya http://www.mariussilaghi.com/products/smooth-edges thanks Or if you know of any other fast way to do something similar like this in maya. I did try selecting edges > convert to verts > made latice to control. but its…
maya has a lot of features that you will want to use when making games, I used cinema 4d to make mobile games for 2 years before switching to maya and maya is by far superior in useful features like for example the vertex colour/alpha painting in maya....try do that in c4d and well I dont think you can?
Here is how i "solved" the problem, after the material naming approach failed. I separated the mesh by its materials, so one material per mesh (each mat is a drawcall anyways). I have the meshes in the top hierarchy of my maya scene, and the order in which they are in the outliner is the order the materials are imported…
First and foremost, this isn't a Max vs. Maya post so keep reading please. I like both programs, somewhat... Aight, so i'm dying a little here I need to know how to do 'X' in maya that i'd normally do in Max. I've searched and searched, but when there's a colossal fuck tonne of posts about maya pre like 2005 it gets hard…
Hi! I am Denis Rybakov. I am technical 3d-artist in Maya with good skills and I do my job with very high speed and quality. I intrested in freelance work - Rigging and Skining in Maya. Here is my Resume/Demoreel - [ame=" https://www.youtube.com/watch?v=jfbjelHIRkY"]Denis Rybakov Resume/Demoreel 2012. Technical 3d Artist in…
Hey guys, i'm switiching from XSI to Maya - and one thing makes me sick: If i select one or two Objects the "Vertex, Edge, Face" selection should be only work on this. But evertime i accidentally select another "non-active" object - maya switch to it. I tried many combinations of the selections settings but without sucess.…