Good Day Here :) Howdy! My name is denzophagee , and I’m a trained 3D Artist who specializes in industry-standard texturing, Upgrade existing avatar, Converted avatar and modeling from scratch With years of experience. I’m ready to help bring your avatar to life! I’m experienced with humanoid, mechanical and furry…
Hello , I'm Ahmed , 2D animator , digital artist , motion graphic and graphic designer . What i'm offering here ? - 2D animation old school frame by frame in your favorite style . - 3 free edits for the scene . - Free consultation in Art , Animation or even businesses . - video game animation assets . Why me ? i worked 5…
I am trying to use "cards" in Speed Tree. The planes that are always facing camera . I assume the lod system makes some of them smaller while other few bigger in a sort of animated switch so at some distance you see fewer cards slightly bigger in scale compensating their decimated quantity. The issue I have the cards…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for freelance 3D artists experienced in creating realistic high-poly animals for an Action Adventure game with near-AAA visual quality. We have attached reference images to showcase the target quality level. Animals in Scope *…
also, any polycount limit or map size? if i upload a model but dont wan to sell it, does that mean that others can download it for free? if i dont want my model to be given out for free, i have to pay the activation fee for the model, in order to sell it?
Nice double bounce! I'd suggest reducing the range on the spear arm and amping up the free arm, since they both feel the same weight wise. Really make him fee like he's carrying a rather large weapon and countering that with the free arm. Good luck!
Thanks guys ! So.. between Torchlight games, I managed to update my little scene. I decided to make it a little bit bigger. I'm close to start uvmapping now. I still need to improve the dead fallen tree, add little branches on the big one and optimize the ground tricount + tweaks depending on your crits :poly142: Tricout :…
Hello Polycount, it's been years since I've been around. I'm sorry if I may have posted this in the wrong forum. Things look different nowadays. I am not very skilled in Maya, I am a 3ds guy. Nor do I really have a lot of skill in rigging, but I know enough to get by. I have a character that is about 6'4", and I would like…
I think free vs. paid is really a decision that needs to be made at the design phase of a game: http://www.gamesbrief.com/2012/06/refining-my-first-monetisation-strategy/ http://www.gamesbrief.com/2012/06/how-did-ski-champion-do-download-numbers/ Free isn't a magic bullet:…
1) Is there a construct in maxscript to test mesh intersections? There exists a function intersects, but this only checks bounding box intersection, not mesh intersection. 2) Are there any plans to expose a tree data structure in maxscript? The Scene Graph is a tree and is accessible/modifiable in maxscript, but is there…