New banner added, congrats @Frozishe ! Also, belatedly gave each artist a "Banner" badge... sorry for the delay, totally forgot to do this. You can check all the badges here
hey folks, I am currently teaching myself in character rigging while working on an educational project. So far I’ve been following the official character rigging tutorial from the maya learning channel on youtube. See the list of videos included in the tutorial here. Now it comes to the part where I want to create joints…
gauss, i like what you've got in your portfolio, but where are your environment concepts? where are they?! a question i have been hard-pressed to answer for so long... until now. that's right, you can bear witness to me developing the environmental portion of my concept art portfolio. that's the idea, at least. but what…
Hey, quick question; Do you guys tear up your mesh so you can do the UV? For example, you build a spaceship. You can't just simply apply a UV modifier because the ship is 3-dimentional and there will be tearing and stretching a long the edges. What I do is apply the modifier. I then split a reference copy of the ship into…
I'm coming back to the US after more than a decade abroad, would like to work in a walkable/bikeable city on the west coast. I'll be available in a couple months. I will partake of the free office coffee and you guys can hear me swear whenever Zbrush crashes, it'll be great fun. I do a lot of scifi and fantasy stuff. I've…
How do you go about choosing names for your projects and/or games? To be clear, I'm asking for a "teach a man to fish" approach as opposed to a "give me a title for x, y, or z" approach. For example: What kinds of considerations do you make when naming things? What kinds of thought processes drive the decisions? What…
maya 8.5: I thought I'd get in a bit of texturing practice before dom war so I threw together a chunky gun design with some simple bits o' geometry, and proceeded to bake them down. I checked them all the way through using the high quality preview mode in maya, but this evening I gave rendering the model a go in mental ray…
Tech Talk is often a pretty negative place, always discussing problems, errors, and what people do not like about certain applications. Every once in a while solutions to problems here will bring a really cool feature in a certain app to light that others may not have known about, so lets try and bring that same mentality…
Hello ! since i hate medium and all the new content share platforms, and i love polycount, ill leave my "writing" on issues that feel important to me regarding the industry here ! Check below for the first post ! ( this way this type of content is also indexed by the Internet, thus not beeing in a discord bubble etc ). A…